ISelectable Interface
ISelectable
is an interface that defines the properties and behaviors required for objects that can be selected in a game system.
❗ Please refer to the "ISelectable Implementation Example" section.
Properties
gameObject
Type:
GameObject
Description: Reference to the Unity GameObject that implements this interface.
SelectionPriority1
Type:
int
Description: Primary selection priority value. Used for primary filtering of selectable objects.
SelectionPriority2
Type:
int
Description: Secondary selection priority value. Used for secondary filtering of selectable objects.
SelectionPriority3
Type:
int
Description: Tertiary selection priority value. Used for tertiary filtering of selectable objects.
Order
Type:
int
Description: Defines the ordering of selectable objects within a selection group.
SubGroupId
Type:
int
Description: Identifier for grouping related selectable objects into subgroups.
CanBeMultiSelected
Type:
bool
Description: Indicates whether the object can be part of a multiple selection.
CanBeGrouped
Type:
bool
Description: Indicates whether the object can be grouped with other selectables.
OnSelectChanged
Type:
UnityEvent<bool>
Description: Event triggered when the selection state of the object changes.
OnHoverChanged
Type:
UnityEvent<bool>
Description: Event triggered when the hover state of the object changes.
Methods
IsSameSelectable
Determines if two selectable objects are of the same type based on their priorities and subgroup.
Parameters:
other
: Another ISelectable object to compare with
Returns:
true
if the objects are considered the same type,false
otherwise
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